This documentation is automatically generated by online-judge-tools/verification-helper
#define PROBLEM "https://judge.yosupo.jp/problem/vertex_add_path_sum"
#include <bits/stdc++.h>
using namespace std;
#include "../../../lib/data_structure/binary_indexed_tree.hpp"
#include "../../../lib/graph/heavy_light_decomposition.hpp"
int main(){
int n, q; cin >> n >> q;
vector<int> a(n);
for(int i = 0; i < n; i++){
cin >> a[i];
}
HeavyLightDecomposition hl(n);
for(int i = 0; i < n - 1; i++){
int u, v; cin >> u >> v;
hl.add_edge(u, v);
}
hl.build();
BinaryIndexedTree<long long> BIT(n);
for(int i = 0; i < n; i++){
BIT.add(hl.get(i), a[i]);
}
long long ans = 0;
auto query = [&](int l, int r){
ans += BIT.sum(l, r);
};
while(q--){
int t; cin >> t;
if(t == 0){
int p, x; cin >> p >> x;
BIT.add(hl.get(p), x);
}else{
int u, v; cin >> u >> v;
ans = 0;
hl.path_query(u, v, query);
cout << ans << "\n";
}
}
}
#line 1 "test/library_checker/tree/vertex_add_path_sum.test.cpp"
#define PROBLEM "https://judge.yosupo.jp/problem/vertex_add_path_sum"
#include <bits/stdc++.h>
using namespace std;
#line 2 "lib/data_structure/binary_indexed_tree.hpp"
/**
* @brief Binary Indexed Tree
* @docs docs/data_structure/binary_indexed_tree.md
*/
#line 9 "lib/data_structure/binary_indexed_tree.hpp"
template <typename T>
struct BinaryIndexedTree{
int N;
std::vector<T> BIT;
BinaryIndexedTree(const int N) : N(N), BIT(N + 1, 0){
}
T get(int i){
return sum(i + 1) - sum(i);
}
void add(int i, T x){
i++;
while(i <= N){
BIT[i] += x;
i += i & -i;
}
}
T sum(int i) const {
T ans = 0;
while(i > 0){
ans += BIT[i];
i -= i & -i;
}
return ans;
}
T sum(int L, int R) const {
return sum(R) - sum(L);
}
int lower_bound(T x) const {
if(x <= 0){
return 0;
} else{
int v = 0, r = 1;
while(r < N) r = r << 1;
for(int len = r; len > 0; len = len >> 1){
if(v + len < N && BIT[v + len] < x){
x -= BIT[v + len];
v += len;
}
}
return v;
}
}
int upper_bound(T x) const {
if(x < 0){
return 0;
} else{
int v = 0, r = 1;
while(r <= N) r = r << 1;
for(int len = r; len > 0; len = len >> 1){
if(v + len <= N && BIT[v + len] <= x){
x -= BIT[v + len];
v += len;
}
}
return v;
}
}
T operator [](int i) const {
return sum(i, i + 1);
}
};
#line 2 "lib/graph/heavy_light_decomposition.hpp"
/**
* @brief Heavy Light Decomposition (重軽分解)
* @docs docs/graph/heavy_light_decomposition.md
*/
class HeavyLightDecomposition{
protected:
int V;
vector<vector<int>> G;
vector<int> stsize, parent, pathtop, depth, in, reverse_in, out;
int root;
private:
// Subtree Size
void buildStsize(int curr, int prev){
stsize[curr] = 1, parent[curr] = prev;
for(int &v : G[curr]){
if(v == prev){
if(v == G[curr].back()) break;
else swap(v, G[curr].back());
}
buildStsize(v, curr);
stsize[curr] += stsize[v];
if(stsize[v] > stsize[G[curr][0]]){
swap(v, G[curr][0]);
}
}
}
void buildPath(int curr, int prev, int &t){
in[curr] = t++;
reverse_in[in[curr]] = curr;
for(int v : G[curr]){
if(v == prev) continue;
if(v == G[curr][0]){
pathtop[v] = pathtop[curr];
} else{
pathtop[v] = v;
}
depth[v] = depth[curr] + 1;
buildPath(v, curr, t);
}
out[curr] = t;
}
public:
HeavyLightDecomposition(int node_size) : V(node_size), G(V), stsize(V, 0), parent(V, -1),
pathtop(V, -1), depth(V, 0), in(V, -1), reverse_in(V, -1), out(V, -1){}
void add_edge(int u, int v){
G[u].push_back(v);
G[v].push_back(u);
}
void build(int _root = 0){
root = _root;
int t = 0;
buildStsize(root, -1);
pathtop[root] = root;
buildPath(root, -1, t);
}
inline int get(int a){
return in[a];
}
int la(int a, int k) {
while(true){
int u = pathtop[a];
if(in[a] - k >= in[u]) return reverse_in[in[a] - k];
k -= in[a] - in[u] + 1;
a = parent[u];
}
}
int lca(int a, int b){
int pa = pathtop[a], pb = pathtop[b];
while(pathtop[a] != pathtop[b]){
if(in[pa] > in[pb]){
a = parent[pa], pa = pathtop[a];
} else{
b = parent[pb], pb = pathtop[b];
}
}
if(in[a] > in[b]) swap(a, b);
return a;
}
int dist(int a, int b){ return depth[a] + depth[b] - 2 * depth[lca(a, b)]; }
int jump(int from, int to, int k) {
if(!k) return from;
int l = lca(from, to);
int d = dist(from, to);
if(d < k) return -1;
if(depth[from] - depth[l] >= k) return la(from, k);
k -= depth[from] - depth[l];
return la(to, depth[to] - depth[l] - k);
}
void subtree_query(int a, const function<void(int, int)> &func){
func(in[a], out[a]);
}
void path_query(int a, int b, const function<void(int, int)> &func, bool include_root = true, bool reverse_path = false){
vector<pair<int, int>> path;
int pa = pathtop[a], pb = pathtop[b];
while(pathtop[a] != pathtop[b]){
if(in[pa] > in[pb]){
path.emplace_back(in[pa], in[a] + 1);
a = parent[pa], pa = pathtop[a];
} else{
path.emplace_back(in[pb], in[b] + 1);
b = parent[pb], pb = pathtop[b];
}
}
if(in[a] > in[b]) swap(a, b);
if(include_root) path.emplace_back(in[a], in[b] + 1);
else path.emplace_back(in[a] + 1, in[b] + 1);
if(!reverse_path) reverse(path.begin(), path.end());
else for(auto &p : path) p = make_pair(V - p.second, V - p.first);
for(auto [u, v] : path){
func(u, v);
}
}
void path_noncommutative_query(int a, int b, const function<void(int, int)> &func, const function<void(int, int)> &func2){
int l = lca(a, b);
path_query(a, l, func2, false, true);
path_query(l, b, func, true, false);
}
};
#line 7 "test/library_checker/tree/vertex_add_path_sum.test.cpp"
int main(){
int n, q; cin >> n >> q;
vector<int> a(n);
for(int i = 0; i < n; i++){
cin >> a[i];
}
HeavyLightDecomposition hl(n);
for(int i = 0; i < n - 1; i++){
int u, v; cin >> u >> v;
hl.add_edge(u, v);
}
hl.build();
BinaryIndexedTree<long long> BIT(n);
for(int i = 0; i < n; i++){
BIT.add(hl.get(i), a[i]);
}
long long ans = 0;
auto query = [&](int l, int r){
ans += BIT.sum(l, r);
};
while(q--){
int t; cin >> t;
if(t == 0){
int p, x; cin >> p >> x;
BIT.add(hl.get(p), x);
}else{
int u, v; cin >> u >> v;
ans = 0;
hl.path_query(u, v, query);
cout << ans << "\n";
}
}
}