This documentation is automatically generated by online-judge-tools/verification-helper
#include "lib/graph/heavy_light_decomposition.hpp"
木の重軽分解を行います。
HeavyLightDecomposition(node_size)
: コンストラクタ (node_size は頂点数)add_edge(u, v)
: 頂点 $u$ から 頂点 $v$ に無向辺を追加します。build()
: 重軽分解を行います。get(a)
: $a$ の重軽分解後の index を返します。la(a, k)
: $a$ から根に向かって $k$ 移動した頂点を求めます。lca(a, b)
: $a$ と $b$ の LCA を求めます。dist(a, b)
: $a, b$ の距離を求めます。jump(from, to, k)
: from から to に向かって $k$ だけ移動した頂点を求めます。subtree_query(a, f)
: $a$ の部分木に対して $f$ を処理します。path_query(a, b, f)
: $a$ と $b$ のパスに対して $f$ を処理します。path_noncommutative_query(a, b, f, f2)
: $a$ と $b$ のパスに対して非可換な場合の f を処理します。(反転させた関数を f2 に渡します)詳しい使い方などは verify のコードを参照してください。
頂点数を $V$ とします。
HeavyLightDecomposition(node_size)
: $\mathrm{O}(V)$add_edge(u, v)
: $\mathrm{O}(1)$build()
: $\mathrm{O}(V \log V)$get(a)
: $\mathrm{O}(1)$la(a, k)
: $\mathrm{O}(\log V)$lca(a, b)
: $\mathrm{O}(\log V)$dist(a, b)
: $\mathrm{O}(\log V)$jump(from, to, k)
: $\mathrm{O}(\log V)$subtree_query(a, f)
: $\mathrm{O}(1)$path_query(a, b, f)
: $\mathrm{O}(\log V)$path_noncommutative_query(a, b, f, f2)
: $\mathrm{O}(\log V)$subtree_query, path_query, path_noncommutative_query については、$f$ の計算量が $\mathrm{O}(f(n))$ である場合には実際の計算量は $\mathrm{O}(f(n))$ 倍になります。
#pragma once
/**
* @brief Heavy Light Decomposition (重軽分解)
* @docs docs/graph/heavy_light_decomposition.md
*/
class HeavyLightDecomposition{
protected:
int V;
vector<vector<int>> G;
vector<int> stsize, parent, pathtop, depth, in, reverse_in, out;
int root;
private:
// Subtree Size
void buildStsize(int curr, int prev){
stsize[curr] = 1, parent[curr] = prev;
for(int &v : G[curr]){
if(v == prev){
if(v == G[curr].back()) break;
else swap(v, G[curr].back());
}
buildStsize(v, curr);
stsize[curr] += stsize[v];
if(stsize[v] > stsize[G[curr][0]]){
swap(v, G[curr][0]);
}
}
}
void buildPath(int curr, int prev, int &t){
in[curr] = t++;
reverse_in[in[curr]] = curr;
for(int v : G[curr]){
if(v == prev) continue;
if(v == G[curr][0]){
pathtop[v] = pathtop[curr];
} else{
pathtop[v] = v;
}
depth[v] = depth[curr] + 1;
buildPath(v, curr, t);
}
out[curr] = t;
}
public:
HeavyLightDecomposition(int node_size) : V(node_size), G(V), stsize(V, 0), parent(V, -1),
pathtop(V, -1), depth(V, 0), in(V, -1), reverse_in(V, -1), out(V, -1){}
void add_edge(int u, int v){
G[u].push_back(v);
G[v].push_back(u);
}
void build(int _root = 0){
root = _root;
int t = 0;
buildStsize(root, -1);
pathtop[root] = root;
buildPath(root, -1, t);
}
inline int get(int a){
return in[a];
}
int la(int a, int k) {
while(true){
int u = pathtop[a];
if(in[a] - k >= in[u]) return reverse_in[in[a] - k];
k -= in[a] - in[u] + 1;
a = parent[u];
}
}
int lca(int a, int b){
int pa = pathtop[a], pb = pathtop[b];
while(pathtop[a] != pathtop[b]){
if(in[pa] > in[pb]){
a = parent[pa], pa = pathtop[a];
} else{
b = parent[pb], pb = pathtop[b];
}
}
if(in[a] > in[b]) swap(a, b);
return a;
}
int dist(int a, int b){ return depth[a] + depth[b] - 2 * depth[lca(a, b)]; }
int jump(int from, int to, int k) {
if(!k) return from;
int l = lca(from, to);
int d = dist(from, to);
if(d < k) return -1;
if(depth[from] - depth[l] >= k) return la(from, k);
k -= depth[from] - depth[l];
return la(to, depth[to] - depth[l] - k);
}
void subtree_query(int a, const function<void(int, int)> &func){
func(in[a], out[a]);
}
void path_query(int a, int b, const function<void(int, int)> &func, bool include_root = true, bool reverse_path = false){
vector<pair<int, int>> path;
int pa = pathtop[a], pb = pathtop[b];
while(pathtop[a] != pathtop[b]){
if(in[pa] > in[pb]){
path.emplace_back(in[pa], in[a] + 1);
a = parent[pa], pa = pathtop[a];
} else{
path.emplace_back(in[pb], in[b] + 1);
b = parent[pb], pb = pathtop[b];
}
}
if(in[a] > in[b]) swap(a, b);
if(include_root) path.emplace_back(in[a], in[b] + 1);
else path.emplace_back(in[a] + 1, in[b] + 1);
if(!reverse_path) reverse(path.begin(), path.end());
else for(auto &p : path) p = make_pair(V - p.second, V - p.first);
for(auto [u, v] : path){
func(u, v);
}
}
void path_noncommutative_query(int a, int b, const function<void(int, int)> &func, const function<void(int, int)> &func2){
int l = lca(a, b);
path_query(a, l, func2, false, true);
path_query(l, b, func, true, false);
}
};
#line 2 "lib/graph/heavy_light_decomposition.hpp"
/**
* @brief Heavy Light Decomposition (重軽分解)
* @docs docs/graph/heavy_light_decomposition.md
*/
class HeavyLightDecomposition{
protected:
int V;
vector<vector<int>> G;
vector<int> stsize, parent, pathtop, depth, in, reverse_in, out;
int root;
private:
// Subtree Size
void buildStsize(int curr, int prev){
stsize[curr] = 1, parent[curr] = prev;
for(int &v : G[curr]){
if(v == prev){
if(v == G[curr].back()) break;
else swap(v, G[curr].back());
}
buildStsize(v, curr);
stsize[curr] += stsize[v];
if(stsize[v] > stsize[G[curr][0]]){
swap(v, G[curr][0]);
}
}
}
void buildPath(int curr, int prev, int &t){
in[curr] = t++;
reverse_in[in[curr]] = curr;
for(int v : G[curr]){
if(v == prev) continue;
if(v == G[curr][0]){
pathtop[v] = pathtop[curr];
} else{
pathtop[v] = v;
}
depth[v] = depth[curr] + 1;
buildPath(v, curr, t);
}
out[curr] = t;
}
public:
HeavyLightDecomposition(int node_size) : V(node_size), G(V), stsize(V, 0), parent(V, -1),
pathtop(V, -1), depth(V, 0), in(V, -1), reverse_in(V, -1), out(V, -1){}
void add_edge(int u, int v){
G[u].push_back(v);
G[v].push_back(u);
}
void build(int _root = 0){
root = _root;
int t = 0;
buildStsize(root, -1);
pathtop[root] = root;
buildPath(root, -1, t);
}
inline int get(int a){
return in[a];
}
int la(int a, int k) {
while(true){
int u = pathtop[a];
if(in[a] - k >= in[u]) return reverse_in[in[a] - k];
k -= in[a] - in[u] + 1;
a = parent[u];
}
}
int lca(int a, int b){
int pa = pathtop[a], pb = pathtop[b];
while(pathtop[a] != pathtop[b]){
if(in[pa] > in[pb]){
a = parent[pa], pa = pathtop[a];
} else{
b = parent[pb], pb = pathtop[b];
}
}
if(in[a] > in[b]) swap(a, b);
return a;
}
int dist(int a, int b){ return depth[a] + depth[b] - 2 * depth[lca(a, b)]; }
int jump(int from, int to, int k) {
if(!k) return from;
int l = lca(from, to);
int d = dist(from, to);
if(d < k) return -1;
if(depth[from] - depth[l] >= k) return la(from, k);
k -= depth[from] - depth[l];
return la(to, depth[to] - depth[l] - k);
}
void subtree_query(int a, const function<void(int, int)> &func){
func(in[a], out[a]);
}
void path_query(int a, int b, const function<void(int, int)> &func, bool include_root = true, bool reverse_path = false){
vector<pair<int, int>> path;
int pa = pathtop[a], pb = pathtop[b];
while(pathtop[a] != pathtop[b]){
if(in[pa] > in[pb]){
path.emplace_back(in[pa], in[a] + 1);
a = parent[pa], pa = pathtop[a];
} else{
path.emplace_back(in[pb], in[b] + 1);
b = parent[pb], pb = pathtop[b];
}
}
if(in[a] > in[b]) swap(a, b);
if(include_root) path.emplace_back(in[a], in[b] + 1);
else path.emplace_back(in[a] + 1, in[b] + 1);
if(!reverse_path) reverse(path.begin(), path.end());
else for(auto &p : path) p = make_pair(V - p.second, V - p.first);
for(auto [u, v] : path){
func(u, v);
}
}
void path_noncommutative_query(int a, int b, const function<void(int, int)> &func, const function<void(int, int)> &func2){
int l = lca(a, b);
path_query(a, l, func2, false, true);
path_query(l, b, func, true, false);
}
};